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T R E K 2 0 1 6™ Fleet War Simulator Federation Constitution Class Starship T R E K 2 0 1 6™ is a computer-simulated battle. Clash with enemy D7 Class or new D9 Class warships; armed with Plasma Torpedos. Use the same strategies that Federation captains use. Control a Federation vessel similar to the USS Enterprise; a computer program directs the enemy.
All distances are measured in megameters, one million meters (abbreviated `M'). Speed is expressed in `Warp Factors'. Each warp factor equals 100M per second. All angles are expressed in common degrees from zero to 360, measured clockwise from the x-axis, similar to reading a protractor. Only two dimensions are used. Play is as follows:
1. You issue one of a number of commands ( fire phasers, change course, launch antimatter pods, surrender, etc.) by selecting the appropriate command; 2. The enemy, under programmed instructions, issues a similar command; 3. Both your commands are executed ( phasers are fired, probes are launched, damages are assessed, courses changed, etc.) while the vessels move through space; 4. Unless certain end-game conditions are met: you destroy the enemy, the enemy destroys you, you out-maneuver the enemy, you both destroy each other; the above steps are repeated.
The following is a list of codes which can be used while in the command mode aboard your ship: CODE COMMAND =========== F /PH FIRE PHASERS F /TRPT FIRE PHOTON TORPEDOS L-PH LOCK PHASERS L-TRPT LOCK TORPEDO TUBES LAP LAUNCH ANTIMATTER PROBES APC ANTIMATTER PROBE CNTRL RSH RAISE SHIELDS LSH LOWER SHIELDS L/NTRPT LOAD UNLOAD TORP TUBES HLM HELM-COURSE SPEED TP SET TORPEDO PARAM PW POWER DISTRIBUTION