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Deskripsi
This software implements a few elementary simulations of classical physics. It has multi-ball collisions and gravitational simulations, like a planet and its satellite, and a simplified satellite launching.
There are nineteen simulations ready to run, and it is possible to create personalized simulations, too. This edition has all the simulations of the "free" and "pro edition", but with new graphics and effects. For example, its balls are "antialiased", and the echo effect is different.
It has multi-ball collisions, simulations to study the concepts of force and energy, and "gravitational simulations" (using gravitational forces).
In the simulation "Fifty balls; without gravity (gas simulation approximation). Piston under gravity." it is possible to study the concepts of force and energy. The user can increase the system's energy in real time (through heat, the '→' and '←' keys). Thus, you can check the rise, on average, of the potential energy of the piston (work done by the system). In this way, the program may illustrate the First Law of Thermodynamics, approximately.
It has a gravitational simulation named "A Fictional Universe". Sometimes, it is possible to watch the formation of objects representing a planet and its satellite! There are two versions: the standard (the same as in the "free edition" or in the "programmable") and the "unstable" simulation, where the "fictional universe" is constantly changing.
The "information propagation" simulation illustrates the propagation of information based on a simplified model (using the collisions of the balls). We can see the effect of the "memory" duration in the propagation and the result of several ball velocities.
It is possible to make or edit a .txt file (plain text), following the instructions, to change all the values of parameters and create specialized simulations. We can simulate, for example, a simplified satellite launching, where one ball will be the planet and the other the satellite. The challenge is to choose the launching and orbit speeds.
It was made in C++ language, so to be able to make as fast and powerful simulations as possible.