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After creating a friendly 3D bear named Frank, and a retro "lava lamp" in the 101 course, Nigel Broad is back showing you how to make these objects come alive! In the first two sections you learn how to create realistic body textures using more painting techniques. Next, you get a bunch of tips on how to design animatable skeletal structures that all work together (and apart) and are ready to be rigged. Nigel explains how and why certain techniques work best for the different types of animation required for Frank's arms, hands, eyes and claws.
The next sections dive into creating realistic fluid dynamics, texturing and lighting of the cool 60s lava lamp. It's in this collection of step-by-step tutorials that Nigel demonstrates how to use Fields and Solvers, Expressions, lighting, texturing and more to infuse motion and multi-textural realism to both complex solid and fluid objects.
So bring your 3D animated characters and complex objects closer to reality with real-world textures, motion and dynamic attributes with the techniques and tips explained and explored in this 30-tutorial course by Nigel Broad.