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The DEMoCap Application allows to do Motion Capture using VR equipment. There are various advantages to this technique compared to other MoCap techniques: - Less expensive equipment - Quick to equip actor for performing - Does not require large rooms build especially for MoCap - Allows actors to see the scene in which they have to perform - Capture motion in real time without post processing - Capture any count of characters no matter if a single person or a group - Easily re-take captures of individual characters without re-taking all
DEMoCap is build using the Drag[en]gine game engine. The resulting captured animations are usable directly in the Drag[en]gine game engine or can be imported into Blender3D for editing. Using Blender the captured animations can be used for everything Blender3D can be used for.
DEMoCap uses the original armature without modification. The captured animation is directly usable.
Using Motion Transfers DEMoCap supports various kinds of armatures. You can capture humanoid characters, beastly characters, tails, wings, extra arms, whatever you want. You can also capture First Person Hands.
Using VR you can recreate the relevant parts of your game scene. This allows your actor to perform more natural and animations are better fitting to your game scene.
In short DEMoCap accelerates the animation production allowing for higher quality animations to be done in less time.
To use DEMoCap you need SteamVR or another OpenXR compatible VR runtime to be present. To run DEMoCap you need Drag[en]gine version 1.10 or higher (https://www.microsoft.com/store/apps/9NRBXGSJVPL0) Tutorials and documentation at https://developer.dragondreams.ch/wiki/doku.php/democap:main
( 0.x are Early Access versions but already usable for productive use )