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Classic Bid Whist!

Classic Bid Whist!

Julkaisija: coppercod
ajokortti: 2.39

Näyttökuvat:

Vähintään
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Arkkitehtuurix64
Suositus
Käyttöjärjestelmä
Arkkitehtuurix64

Kuvaus

One of Coppercod’s most requested games, Bid Whist is a classic quick-fire card game for four players playing in two teams.


Play now on your PC! Track your stats and play with smart AIs.


Team up with one of our partner AIs to beat your opponents in Coppercod’s take on this classic card game.


Test your brain while you play and have fun!


To win, you and your partner must be the first pair to reach 7 points, or push your partners to fall to -7. Points are scored by the team that wins the bid, and they score one point per book they take over 6 if they meet or better their contract, but lose 1 point per bid over 6 tricks if they fail.


Bid Whist is a little more complex to learn, but rewarding as you improve your strategy over time to defeat your opponents. Uptown, downtown and 'no trump' bid types keep the landscape different every session. Choose between easy, medium and hard mode and make sure to track your all time and session stats to follow your improvement as you learn!


Make Bid Whist the perfect game for you with our customisable features! ● Turn the Boston bonus on or off ● Turn the No Trump bonus on or off ● Set to always sport the kitty, when a trump is set, or never sport the kitty ● Set the AI level to easy, medium or hard ● Set the number of jokers in play ● Choose normal or fast play ● Turn single click play on or off ● Replay the hand from either the bidding or the play ● Review each trick taken during the round


You can also customise your color themes and card decks to choose from to keep the landscape interesting!


Quickfire rules: After the cards are dealt evenly between four players; the players, in turn, can pass or bid the number of books they believe their team can win above 6 (uptown for high cards, downtown for low cards or 'no trumps'). The winning bidder then decides which suit shall be trumps if an uptown/downtown bid was made, or which direction if a 'no trump' bid was made. The winning bidder then takes the kitty into their hand, which may be sported (turned face up) depending on your setting, and discards the number of cards contained in the kitty. The winning bidders are awarded the first book for taking the kitty.


Each player then plays one card in turn, following suit if they can. If they cannot follow suit they may play any other card in their hand, including a trump card. The aim for the winning bidding team is to take as many books as to at least win their contract. The other team is trying to win enough books to stop them.


At the end of each round, the winning bidders score either 1 point for every book they won over six if they met or bettered their contract, or lose their bid size in points if they failed to make their contract. The game is won when the first team reaches the win target of 7, or forces the opponents to drop to or below -7.


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