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Classic Euchre is Coppercod’s take on one of the world’s most popular fast paced partnership card games, Euchre!
Track your stats and play with smart AIs.
Whether you are completely new to Euchre or you want to practice offline to improve your play for your next game with your friends, this app caters for players of all levels.
Test your brain while you play and have fun!
Euchre is a great game to learn. To win, you and your partner must be the first team to reach 10 points. Points are scored by the team that chooses the trump suit for the round, 1 point if they take three or more tricks, 2 points if they take all five tricks or 4 points if a player opts to “go alone” and wins all five tricks on their own! If the defenders win more tricks than the makers, the makers have been “euchred” and the defenders get 2 points for the round.
Make Classic Euchre the perfect game for you with our customizable features! - Choose whether to play with or without a joker or “best bower” - Set the AI level to easy, medium or hard - Choose normal or fast play - Turn single click play on or off - Choose your preferred number of cards, 5 or 7 - Customize the game win target - Choose whether to play with the “stick the dealer rule” - Set whether the dealer’s partner must “go alone” after ordering up the candidate card - Replay any hand at the end of the round - Review each hand during a round And more game options!
You can also customize your color themes and card decks to choose from to keep the landscape interesting!
Quickfire rules:
After five cards have been dealt to each of the four players, the top of the four remaining cards is turned over to reveal the “candidate card”. The players, in turn, can pass or choose to “order up” the candidate card, which sets the trump suit for the round as the suit of the card. The candidate card is then picked up by the dealer in that round, who then discards a card from their hand.
If all four of the players pass, the candidate card is turned down and each player can, in turn, pass or call a trump suit that cannot be the same as the candidate card suit.
The team that chooses the trump suit is known as the “makers”, and the other team as the “defenders”. The player who determined the trump suit has the option to “go alone” in the round, or play with their partner. If the player goes alone, their partner's cards are discarded before play commences.
When the trump suit is determined, the jack of that suit becomes the “right bower” and is the highest-ranking trump. The jack of the same color as the trump suit becomes the “left bower” (for example, when hearts are the trump suit, the jack of diamonds would become the left bower), the second highest trump.
The card ranking for the trump suit becomes right bower, left bower, A, K, Q, 10 and 9.
The card rankings for the other suits stay A, K, Q, J, 10, 9, with the exception of the suit that loses the jack to be the left bower.
Each player then plays one card in turn, following suit if they can. If they cannot follow suit they may play any other card in their hand, including a trump card. The highest card played in the suit, or highest trump card if one has been played, takes the trick. The aim for the makers is to take three or more of the five tricks. The defenders' aim is to take as many tricks as to stop them.
At the end of each round, the makers score either one point by taking three or more tricks, or two points if they take all five (known as a “march”). If the maker has gone alone and takes all five tricks, four points are awarded for the march. If the makers fail to take three tricks, they have been “euchred”, and their opponents receive two points.
The game is won when one team reaches the win target.